The melee is a fairly straightforward Rock-Paper-Scissors style system and it's not necessarily bad per se, but the OHKO for failing to counter a Grab feels super bad as a new player in comparison to the failing a Strike or Dodge. Maybe the guns become much more powerful with cards/perks, but I personally haven't felt a significant difference. The guns, which I have admittedly only unlocked/used a small numbers of so far, feel like they have been purposely handicapped (low damage, poor spool times, low clip size, slow reload speed, etc) to push people towards melee as their primary method of fighting. I feel it has some problems in its' design, and they're exacerbated because melee feels like it's pushed front and center by everything else in the game. Personally, I'm not a huge fan of the melee-focus combat either. They are like the exact same controls as every other game.Īnyway, I don't think it needs to be salvaged as MSE is continually supporting it. I don't really get the controls complaint. Soon we'll get the Identity system and Aurora Specters. MSE has been talking about changing the Antagonist system and rewards for players above level 200. Disconnected players now get replaced with AI Cortez. Aneska, Valeria, Schneider, hella new characters. Shy, Tolchok remains untouched) and some even have different special abilities. A lot of weapons have been re-worked(R.I.P. Playerbase is bigger than back then and the way difficulty works has seen some big changes. The game is pretty much completely different than when it was Raiders of the Broken Planet. I like the melee system, without it this would just be another generic shooter. The melee is kind of wonky but I think people exaggerate a bit or are just salty they made a bad call on a strike/grapple. I mean.how much more straightforward do you need it to be? You kill guys, put Aleph into something, then kill more guys.
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